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Moral (Dis-)Engagement. How real life context can sensitize players of violent video games MEng. F. Lucka Erstes Gespräch

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Erstes Gespräch

and communicative competence in English as the lingua franca of international business is the major prerequisite for achieving this objective

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Moral (Dis-)Engagement. How real life context can sensitize players of violent video games MEng. F. Lucka Erstes GesprächSeminar paper from the year 2016 in the subject Psychology Media Psychology, grade: 1,3, University of Duisburg Essen, language: English, abstract: Shooting sprees and acts of terrorism shake public opinion and media agendas eminently as the discourse involves strong emotions like anxiety and fear towards violence against humans. Violent video games might arouse similar emotions to individuals, they are often suspected to be the origin of aggression

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